Domestic 6s Rules

MCC Laws of Cricket are followed, except where otherwise stipulated.

1. Each team entering is asked, before the start of their first game, to submit, to the organizers, a list of their nominated players (maximum of eight) from which the six for each game shall be drawn. No team shall field a non-nominated player.

  • No player nominated in one team may play for any other team.
  • A team needing a replacement, because of a serious injury, may nominate a player not named in the original eight. The replacement must be approved by the tournament adjudicator.
  • This player then becomes a nominated player for that team.
  • Should the injured player replaced recover to be fit enough to play again, his/her captain will request the adjudicator to re-instate that player. The originally approved replacement will, in such cases, step down.

2. One player from each team will act as Captain for the duration of the competition, even though he may not necessarily play in each match. The Captain's responsibilities will be:

  • Nominating six (6) players for every game of the team.
  • Time keeping.
  • Conduct of his team.
  • Acting on their behalf in the case of disputes.

3. One adjudicator shall be in charge of the tournament on each day. His/her decision on any point of dissention shall be absolutely final.

4. Each game is played between two teams of six players and consists of a maximum of five overs bowled by each side. Each over will be made up of five legitimate deliveries.

5. Teams shall be ready to take the field of play when called. Captains should toss-up at least thirty minutes (30) PRIOR to their game and have batsmen/wicketkeeper suitably attired to take the field as soon as the previous inning / game is completed. After the fall of a wicket, the incoming batsman must cross on the field of play. Failure to do so will constitute a four (4) run penalty against the batting side.

6. Each member of the fielding side bowls one over, with the exception of the wicketkeeper. The wicketkeeper is nominated by the captain before each game and cannot be changed during the course of the game. The wicketkeeper must wear gloves whilst fielding but wicket keeping pads are optional (a different wicketkeeper can be used for each game if so desired).

7. Under-arm bowling is strictly prohibited.

8. Runs and extras are scored in accordance with the laws of cricket with the following exceptions:


  • A WIDE counts as FOUR (4) extra runs to the batting side and not re- bowled unless it is the last ball i.e, 5th ball of the fifth over. The innings must finish with a legitimate delivery.
  • To assess a WIDE delivery, two lines are drawn at a distance of 33" from the middle stump at right angles to the crease and extending from the bowling crease.
  • A bowled ball passing the crease outside these lines, on the batsman’s OFF side shall be designated a WIDE, provided it does not touch the bat and/or any part of the striker or part of his equipment. Leg side wides will be assessed is accordance of One Day International MCC cricket rules.
  • The ball will be considered "DEAD" after a call of WIDE, i.e, the batsman cannot be out except by means of Stump and hit wicket, and 4 runs will be awarded.

b. A NO BALL over-rules a WIDE delivery b. NO-BALLS:

  • A NO BALL shall count as 2 extras to the batting side and an extra ball shall be bowled. Runs scored from a NO BALL (off the bat, byes or leg byes) will be credited, in addition to the 2 extras for the NO BALL.
  • The normal rules will apply to the call of "NO BALL". If after delivery, the ball is then considered WIDE, the call of "NO BALL" takes precedence and therefore the ball remains live.
  • Any ball which, after bouncing, passes the batsman above shoulder height in his normal stance, or would have passed him above shoulder height if it strikes the batsman's bat or body, shall be called a NO BALL by the Main umpire at the non striker’s end.
  • Any ball which, having not bounced after leaving the bowler's hand, passes the batsman above waist height, or would have passed him above waist height if it had not struck the batman's bat or body, shall be called a NO BALL by the Main umpire at the non striker’s end.
  • If at the instant of delivery the Wicketkeeper is more than 15 metres away from the stumps at the striker's end, NO BALL shall be called by the Main umpire at the non striker’s end.
  • If a bowler's run-up exceeds 15 metres, NO BALL shall be called by the Main umpire at the non striker’s end.
  • To assist with both the wicketkeeper rule (8, b, v) and bowler rule (8, b, vi) a 15-metre line will be marked at both ends of the wicket.
  • The ball remains live after the call of NO BALL. c. MANKAD:

c. A mankad style dismissal of a batsman trying to steal a run is permissible, provided that a warning to that batsman has already been given in that match.

9. A batsman must retire on reaching a personal score of 30 runs, but may return to continue his innings if one of the last pair of batsmen is out before the completion of five overs. The batsman may complete all runs possible off the shot which takes him to or past the 30, e.g. if on 29 he then hits a boundary, the full score will be added, or if he is able to run additional runs past 30 they will also count. Not out batsmen must return to the crease in their original batting order.

10.A batsman cannot retire before reaching 30 runs, except through a serious injury.

11.If five (5) wickets fall before the 5 overs are completed, the last remaining not out batsman is the only one who can score runs and therefore if he scores 1, 3 or 5 he must return to the batting crease. The last remaining batsman will be declared out if his partner is run out.

12.Substitution is allowed only for a serious injury, during a game, and no other reason;

  • Once a substitute is introduced, the player being replaced is not permitted to play again, in the game in question, under any circumstances.
  • The substitute has to be 1 of the 8 players in that teams' squad or the team plays out the game with 5 players.
  • If a batsman is injured during the game, a runner may be employed subject to the Main Umpire's approval.
  • A substitute may be allowed to bowl if the player he is replacing has not already bowled and to bat if the said player has not batted.
  • In the case of a wicketkeeper being injured, he maybe substituted, but this substitute cannot be allowed to bowl.
  • If all the fielders are not on the field, when a game commences, then the player(s) arriving late can only enter the field of play after the over in progress has been completed.
  • The opposing captain may nominate the member(s) of the fielding team to bowl the extra over(s) required to make up for any missing fielder, but no bowler may bowl two consecutive overs or part thereof.

13.The game is won by the side having the highest score after the completion of the game. If the total scores are the same:

    1. The side losing the fewest wickets is judged the winner.
    2. In the event of both teams losing the same number of wickets, the side which has given least number of extras during their bowling, wins.
    3. If all the above (a, b) cannot distinguish a winner, each side will be awarded two (2) points.

14.At the end of each match points will be awarded in the following manner:

a. Three (3) points will be awarded to the winning side.
b. Two (2) points will be awarded to both sides in the event of a tie. c. One (1) point will be awarded to the losing side.
d. Zero (0) points will be awarded to a forfeiting team.

15.In the event of the total number of points being equal, in any table, on completion of a round, the superior position should be judged by using the following criteria in order:

  1. The team winning the most matches. If no decision, then,
  2. The team scoring the highest number of runs per ball, throughout all the games in that round.
  3. The team which loses the least wickets in all games during the preliminary rounds.
  4. In the event of a tie in a play-off round (i.e. quarter, semi or final), each team will bowl a super over until a decision is reached. Team that batted first in the original game will bat second in super over and vice versa to save time.

16.All equipment shall comply with M.C.C. Laws of Cricket. Cricket balls will be supplied by the organizing committee.

17.A Main Neutral umpire will adjudicate each game. Main Umpire will be the Non Striker’s end Umpire. Square Leg Umpire is not considered the Main Umpire and will be the next incoming batsman of the batting team.

18.Decisions by the umpires on the field of play, and the tournament adjudicator in other matters, are final. Any player showing unreasonable dissent in the opinion of the umpires/adjudicator shall be disqualified from further play in the tournament following due, and fair warning, from the said official(s).

19.PCA CODE OF CONDUCT will be strictly enforced and all Participants including Audience, Players, Officials and PCA Committee members are expected and required to be at the best of behaviour.

Use of the facilities including the playing ground, pitch, and practice nets, is at players own risk. The Philippine Cricket Association, Emilio Aguinaldo College, and any other organization involved in the provision cricket in the Philippines will not be responsible for any injury incurred while playing cricket. All participating players do so at their own risk. The PCA encourages all participants to take appropriate measures to protect themselves when playing or watching cricket, including wearing the correct safety equipment including, but not limited to, a batting helmet, gloves and pads.